AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Ireland Q2 2022
Explore the performance of the top 5 ultracasual games on iOS in Ireland during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the ultracasual games segment on iOS in Ireland saw notable trends in downloads, revenue, and active user engagement. Below is an overview of the performance of the top 5 ultracasual games, with data provided by Sensor Tower.
Fill The Fridge! from Rollic Games experienced a dynamic quarter. Weekly downloads peaked at 6K in mid-April and again in early June. Weekly revenue showed a general upward trend, reaching approximately $151 by mid-June. Active users steadily increased, starting at 10K in late March and growing to around 17K by the end of June.
AMAZE!!! by Crazy Labs had varying metrics throughout the quarter. Downloads fluctuated, peaking at 1.2K in early April and subsequently declining to 350 by the end of June. Weekly revenue remained relatively consistent, hovering around $15 at the start and ending with $4. Active users followed a similar pattern, peaking at nearly 4K in early April before gradually declining to just under 2K by the end of June.
Bacon – The Game from Philipp Stollenmayer saw a downward trend in downloads, starting at 1.7K in late March and dropping to around 100 by the end of June. Despite the decline in downloads, active users remained relatively stable initially, with a high of nearly 4K in early April, before dropping to under 1K by the end of the quarter.
Draw it by Kwalee Ltd showed promising growth in downloads and active users. Downloads increased from 235 in late March to over 800 by early June. Weekly revenue remained modest but stable, with peaks reaching $35 in early June. Active users grew from around 660 in late March to over 1.5K by early June.
DIY Joystick by Crazy Labs had a relatively stable performance. Downloads started at 53 in late March and fluctuated throughout the quarter, peaking at 531 in mid-April. Active users saw significant growth, starting at 57 and reaching over 2.3K by late April, then stabilizing around 1.9K towards the end of June.
For more detailed insights and data, visit Sensor Tower.